Also Pavman i have redownloaded it and teamviewer will probably be necassary if i can't get in here soon, and i currently can not find those two folders in local I didn't check that yet, I was installing updates because sometimes Windows update is the problem to some causes, I had him restart then I will dive deeper to try to find some more information about it.
This page has been translated for your convenience with an automatic translation service.
This is not an official translation and may contain errors and inaccurate translations.
But I will say if they sound too good to be true cut them off and don't even say anything to them just get rid of them as soon as possible for the sake of your heart and in a lot of circumstances your pocket.
They pretend to be soldiers, working in Pakistan and also in jobs that will pull at your heart strings to make you fall for them as soon as possible.
vrender2014.dlr, vray2014etc); (*) Added a "Divide shading subdivs" parameter in the image sampler to prevent V-Ray from balancing shading subdivs vs AA subdivs for those users that find it confusing; (*) Hair&Fur properties are taken from the source object (except the "Renderable" property); (*) Exposed in the UI the option for direct visualization of caustics calculations; (*) Added an option to control DOF/moblur subdivisions for the Adaptive subdivision image sampler; (*) When the maximum transparency level is reached, return the environment color rather than black; (*) VRay Skin Mtl: The material now respects the global "Linear workflow" option; (*) VRay Metaball Tex renamed to VRay Particle Tex and can be used to read colors from Alembic particles; (*) VRay Light: Removed the "Ignore light normals" from the UI; (*) V-Ray RT CPU: Internally uses the production renderer core running in progressive mode; (*) V-Ray RT GPU: Use different GPU code depending on the features used in the scene; (*) V-Ray RT GPU: Faster loading of textures; (*) VRay Physical Camera: Bitmap aperture now has "affect exposure" option; (*) VRay Proxy: Added an option to force remap mapping channels so that they always start from 1; (*) VRay HDRI: Added a "View image" button that opens a 3ds Max bitmap buffer with the texture; (*) VRay HDRI: Added support for single-channel TIFF and .tx/files; (*) VRay Light: Dome lights are now always created with intensity 1.0 instead of the default 30; (*) VFB: The numpad 1-9 keys can also be used to switch between recent images; (*) VFB: Ability to load arbitrary file formats; (*) VFB: Clicking on a slider for HSL, color balance or brightness/contrast now sets the value; (*) VFB: A color correction rollout can now be hidden or expanded by clicking on its title; (*) VRay Physical Camera: Renamed the "offset" and "shift" parameter to the more correct photographic terms "shift" and "tilt" respectively; (*) VRay Physical Camera: Added an option to prevent custom bitmap aperture from affecting exposure; Bug fixes: (*) Different buckets with probabilistic lights and DR; (*) VRay IES: Lights with different power from the default could produce different buckets in DR; (*) VRay IES: Fixed slow rendering compared to V-Ray 2.x; (*) VRay Proxy: Alembic particles didn't work correctly with irradiance map and motion blur; (*) VRay Proxy: Alembic particles rendered black with light cache enabled; (*) VRay Proxy: Velocity render element didn't work with Alembic hair and particles; (*) VRay Light: Fixed an issue with spherical lights when "Use texture" was enabled; (*) VRay Light: The options for previewing the directional parameter were not grayed out for non-rectangle lights; (*) VRay Light: Fixed a glitch when creating dome lights; (*) VRay Light: Incorrect rendering of non-uniformly scaled lights with directionality greater than 0.0; (*) VRay Light: When looking through a sphere light, black parts of the geometry could appear; (*) VRay Light: Fixed issues with dome lights with the "Lock to dome orientation" option enabled; (*) VRay Light: Textured dome lights could appear pixelated to the camera and in reflections; (*) Hair&Fur: Mapped scale of Hair&Fur could take the entire RAM; (*) VRay Hair Farm Mod: Fixed flickering with motion blur when the hairs change the number of knots between frames; (*) VRay HDRI: Modified bitmaps were not transferred properly to DR servers when "Transfer missing assets" was enabled; (*) VRay HDRI: Lists all supported image formats by default; (*) VFB: Fixed a crash when trying to apply lens effects to an image loaded from the VFB history; (*) VFB: The HSL and color balance corrections were not saved in the 3ds Max scene; (*) VFB: Some of the new color corrections were not taken in account when displaying corrected pixel info; (*) VFB: The curves were not updated properly if the numerical input fields were used; (*) VFB: HSL color correction didn't work unless there is at least one other correction enabled; (*) V-Ray RT: Fixed mixed up materials with Rail Clone objects; (*) V-Ray RT: Fixed issues with animated proxy objects; (*) V-Ray RT: Support for VRay Bump Mtl; (*) V-Ray RT: Fixed crashes and corrupted 3ds Max window after closing Active Shade in 3ds Max 2014 with Enhanced Menus enabled; (*) V-Ray RT: Right-click menu in Active Shade could be flooded with "Missing" entries; (*) V-Ray RT: The scene translation time was counted as render time; (*) V-Ray RT: Wrong Z-depth render element with the "invert z-depth" option enabled; (*) V-Ray RT CPU: Fixed a crash with animated displacement; (*) V-Ray RT CPU: Fixed incorrect results with tags; (*) V-Ray RT GPU: Fixed crashes when starting rendering; (*) V-Ray RT GPU: Forest Pro did not work correctly; (*) V-Ray RT GPU: Reflection environment and background were added randomly to a light select element; (*) V-Ray RT GPU: Invisible lights affected the Z-Depth render element; (*) V-Ray RT GPU: Fixed artifacts with Multi/Sub material and VRay Normal Map on Forest Pro objects; (*) V-Ray RT GPU: The "compensate camera exposure" option for the VRay Light Mtl material didn't work; (*) The "Max ray intensity" parameter could introduce color shifts; (*) Fixed rare crashes with tiled textures and dynamic geometry when the dynamic memory limit was reached; (*) DR: Saving of servers inside the scene file did not work; (*) DR: Fixed multiple transfers of assets with Unicode characters; (*) DR: Missing assets could incorrectly prevent other assets from being transferred to the render servers; (*) VRay Metaball: Fixed a crash when a velocity render element was present in the scene; (*) Render mask: Irradiance map was calculated even for parts of the image not covered by the mask; (*) Embree: V-Ray failed to load when 3ds Max was started with an affinity mask set from the command prompt; (*) Some V-Ray materials did not generate proper material IDs; (*) Fixed crash with Fume FX render elements; (*) Added support for alpha channel from Fume FX render elements; (*) VRay Skin Mtl: The primary reflection glossiness map didn't work, just the numeric value; (*) VRay OCIO: The file was not read correctly if the system decimal symbol was comma; (*) VRay Light Meter: Fixed incorrect results due to probabilistic light sampling; New features: (*) VRay Skin Mtl material; (*) VRay Proxy: Initial support for particles in Alembic files; (*) VFB: New color corrections - contrast, HSL, color balance; (*) VRay Ornatrix Mod and VRay Hair Farm Mod: Added options for dynamic view-dependent hair tesselation; (*) VRay Option Re: Added an option to save three-channel alpha in deep Open EXR 2 files for compatibility with Houdini; (*) VRay User Color and VRay User Scalar textures for reading data directly from a Node's User Properties; (*) V-Ray RT: Support for Rail Clone instancing; Modified features: (*) Right-click on a UI switcher allows to switch all rollups to Basic/Advanced/Expert views; (*) Updated to Embree 2.0; (*) VRay OCIOTex: Added an "auto" option to try and automatically convert textures to linear space; (*) VRay VRmat Mtl: Added a preview of the currently selected .vrmat/.vismat material in the Open File dialog when browsing for a file; (*) VRay VRmat Mtl: Added and as valid texture file names; (*) VRay Multi Sub Tex: Added an option to preserve the alpha of the sub-textures; (*) VRay Fur: Ability to specify face material ID for the hairs; (*) V-Ray will now print a performance warning in the messages window if the 3ds Max bitmap pager is enabled; (*) VRay Clipper: Added an option to exclude the light coming in result of cutted geometry; (*) .vrscene exporter: Make .vrscene exporter's Export and render button render the whole sequence; (*) VRay Ornatrix Mod and VRay Hair Farm Mod: Implement global hair tree support; (*) Support for %d and %0nd tags in file names for irradiance maps, light caches, photon maps and caustics maps; (*) VRay Light: More robust sampling of small rectangle lights; (*) VRay Hair Mtl: Reduced noise on transparent hairs; (*) VRay GLSLMtl and VRay GLSLTex: Added the ability to type a shader directly in the Material Editor; (*) VRay GLSL: Added a __VRAY_HOST__ macro that expands to the version of vray.dll; (*) Quick settings: Added the possibility to save custom presets; (*) VFB: Multithreaded file save with the "Split channels" option is disabled due to instabilities; (*) VRay Fake Fresnel: Now exposed in the UI; (*) V-Ray RT: Improved refresh rate and responsiveness; Bug fixes: (*) 3.0 slower than 2.4 in some cases; (*) VFB: Color clamp button selection state not saved when button not pushed; (*) VFB: The UI colors should match the 3ds Max color scheme; (*) VRay Distance Tex: Setting tex_inside_separate_on:true for a VRay Distance Tex constructor from Max Script causes system exception; (*) Unnecessary repeated asset transfer after a texture is changed once; (*) VRay Car Paint Mtl and VRay Flake Mtl: Wrong material name in info message in 3ds Max 2013 and later; (*) VRay Hair Info Tex: Did not work properly with Hair&Fur; (*) DR: Render servers failed to join a DR render; (*) VRay BPTracer: Image rendered with BDPT turns black when Glare effect is applied; (*) Hair&Fur: The "Visible to camera " option for distribution object was not inherited by Hair&Fur; (*) VRay VRmat Mtl: Fixed issues with non latin characters in VRMat material; (*) VRay VRmat Mtl: Correct default values for Tex Cloth; (*) VRay VRmat Mtl: Loading some .vrmat files in scene caused 3ds Max to crash; (*) VRay VRmat Mtl: The vrmat editor preview should have gamma 2.2 applied; (*) VRay Light Mtl is black in Multi Matte render element when using material ID; (*) Reflection/Refraction exclude lists in the V-Ray object properties didn't work with groups; (*) VRay Light: Fixed issues with targets when creating new lights; (*) VRay IES: Fixed a rare crash when loading scenes with VRay IES; (*) Fixed rare crash with progressive sampler; (*) Some bake elements has duplicate class names of other plugins; (*) Render mask did not work with the VRay Stereoscopic helper; (*) VRay Proxy: Fixed issues with Alembic with dynamic topology and visibility lists; (*) VRay Mtl: "Affect all channels" didn't work with glossy reflections for some render elements; (*) VRay Clipper: Strange result when used on Editable Poly with intersecting attached elements; (*) VRay Sun: Should return the true intensity in the viewport if VRay Exposure Control is active in Nitrous; (*) VRay Fur: Fixed crash when accidentally rendering with the scanline renderer; (*) Render mask: Drag and drop of textures to the render mask button was not working; (*) VFB: When opening a scene with bloom/glare masks turned on, lens effects were not applied after the first rendering; (*) VRay Metaball: Negative particles rendered as positive; (*) Artifacts with motion blur and shutter efficiency less than 1.0; (*) V-Ray RT: Swirl texture prevented V-Ray RT from starting; (*) V-Ray RT: Rendering production while RT was running in VFB would lock RT properties until VFB is closed; (*) V-Ray RT: Saving images from V-Ray RT as production renderer didn't work with the V-Ray VFB enabled; (*) V-Ray RT GPU: Fixed issues with Multi/Sub-object materials on dynamic geometry (instances); New features: (*) DR settings: Option to exclude the local machine from DR rendering; (*) DR settings: Options to automatically transfer and cache render assets to the DR servers (3ds Max 2010 and later); (*) VRay Fast SSS2: Raytraced mode for multiple scattering; (*) VRay HDRI: Added an option for ground environment projection; (*) VRay Proxy: Support for Alembic 1.5; (*) VRay Proxy: Ability to specify starting path in Alembic files; (*) VRay Displacement Mod: Support for Ptex object-space vector displacement; (*) Lens analyzer: Ability to analyze distortion in arbitrary images; (*) Render mask: Added two new modes: include/exclude list and by layer name; (*) VFB: Option to automatically save each render in the history (enabled from the VFB history options dialog); (*) The full version of V-Ray Standalone is now included in the installation; (*) Added a new camera type "Spherical panorama" for equirectangular panoramas (similar to "Spherical" but allows manual control of the vertical FOV); Modified features: (*) VRay Physical Camera: Newly created objects are named "VRay Cam001" etc; (*) VRay HDRI: Faster shutting down of 3ds Max when "clear on render end" for tiled textures is disabled; (*) VRay Mtl and VRay Fast SSS2: Print information about which materials require prepass interpolation maps; (*) VRay IES: The light dimensions are now shown in scene units in the UI; (*) "Reinhard" color mapping is now the default color mapping mode; (*) Added per-object motion blur duration setting in the V-Ray object properties dialog; (*) V-Ray RT: Now uses the V-Ray VFB when enabled in the production renderer; (*) V-Ray RT: Up to 5x faster initial scene transfer to render servers; (*) V-Ray RT: Automatic asset transfer to the render servers; (*) V-Ray RT GPU: Reduced noise on VRay Blend Mtl materials; (*) VRay Proxy: The default preview mode is "preview from file (faces)" as it's faster in Nitrous; (*) Embree: Now is always compiled with pure SSE2 so that it works on older hardware; Bug fixes: (*) Hair&Fur: Multiple Hair&Fur materials swap randomly between different modifier instances in the same stack; (*) Hair&Fur: Crashes with VRay Light Mtl material; (*) VRay Proxy: Preview was always as faces instead of edges in Nitrous; (*) VRay Proxy: Alembic hair preview could not be selected in the viewport; (*) VRay Physical Camera: Greyed out "Autogrid" in latest builds; (*) Quick settings: Slow update when changing the shading quick settings if render globals are open; (*) VRay OSLMtl and VRay OSLTex: Problems with OSL shaders with ',' as the system decimal symbol; (*) VRay HDRI and VRay Proxy: Convert file paths to UNC option didn't work for these; (*) VRay HDRI: The Browse button does not work if the texture file name contains tag; (*) VRay HDRI: The "Show Map in Viewport" button was not working; (*) VRay Fast SSS2: Phase Function = 1 produced Na N pixels; (*) VRay BPTracer: Crash when rendering VRay Metaball objects; (*) VRay BPTracer: Materials with glossiness less than 1.0 rendered incorrectly; (*) VRay Stereoscopic: Stereoscopic rendering through shade maps was not working in beta 1.1; (*) VRay Metaball: Fixed crashes when rendering with the V-Ray VFB; (*) VRay Metaball: Incorrect renders with the irradiance map; (*) VRay Metaball: Incorrect surface normals in some cases; (*) VRay Metaball: Fixed incorrect motion blur in some cases; (*) VRay Render ID render element: XML output was not correct in 3ds Max 2013 and later due to Unicode; (*) V-Ray object properties: Fixed incorrect setting of properties when multiple objects are selected; (*) VFB: The entire history was reloaded when saving an image into the history; (*) The V-Ray caustics Auto save option is errorneously named casutics_auto Save in Max Script; (*) Fixed override issue with V-Ray object properties when selecting multiple objects; (*) The V-Ray log file was not redirected properly when loading a scene with modified log file path; (*) No shadows behind glass with "cast shadows" disabled; (*) VRScene exporter didn't work for SSS2 materials; (*) Deep Open EXR 2 files continued to be written even after a render has been cancelled; (*) Distributed rendering didn't work after rendering with V-Ray RT; (*) Fixed crash with multithreaded saving of render elements when using the "split render channels" option; Modified features: (*) VRay VRmat Mtl: The material can now read and render materials from .vrscene files; (*) VRay HDRI can now load unlimited number of Open EXR tiled texture files; (*) VRay Mtl: The default value for the cutoff parameter is now 0.005; (*) V-Ray RT: Added option to disable initial image undersampling; Bug fixes: (*) V-Ray didn't load on Windows XP and Windows Vista; (*) Fixed increased noise compared to V-Ray 2.x in specific situations; (*) Fixed darker GI compared to V-Ray 2.x in specific situation; (*) Fixed darker reflections compared to V-Ray 2.x in specific situations; (*) Fixed freeze or crash with "Separate render channels" option; (*) The "separate channels" file name box did not update correctly; (*) Fixed horizontal line artifacts with the Progressive sampler; (*) Fixed issues with texture baking; (*) Fixed issues with render subset and objects with visibility less than 1.0; (*) Fixed occasional corrupted deep image files; (*) Fixed crash after loading scenes with VRay Environment Fog; (*) Fixed render hang with materials using the Raytrace map; (*) Fixed noise threshold issue with the Progressive sampler; (*) Fixed a crash with probabilistic lights in certain situations involving VRay Light Mtl materials; (*) Embree: Fixed artifacts with transparent surfaces; (*) VRay Hair Info Tex: Support for hair colors from Alembic files; (*) VRay Open Color IO texture: various fixes; (*) VRay BPTracer: buckets started where they were last cancelled; (*) VRay Proxy: fixed a viewport display issue with Alembic hair in 3ds Max 2011; (*) VRay Proxy: added multiplier for hair width from Alembic files; (*) VRay Proxy: fixed issues with Alembic files containing meshes with changing topology; (*) VRay BPTracer: fixed black pixels in certain situations; (*) V-Ray RT scene exporter: fixed a problem when exporting VRay Fast SSS2 material; (*) V-Ray RT: Fixed issues with the noise threshold not working correctly; New features: (*) New progressive image sampler; (*) Simplified main renderer user interface: basic/advanced/expert views for some rollouts; help shortcut buttons; (*) Extensive optimizations for render speed, especially when using brute force GI; (*) The Intel Embree library is now integrated into the V-Ray core for static and motion-blurred geometry; (*) Probabilistic light sampling for scenes with many lights; (*) Support for render texture mask and render subset from selected objects; (*) Added reflection/refraction trace sets in the V-Ray object settings dialog; (*) New streamlined installer; (*) VRay Physical Camera: Support for bitmap aperture and optical vignetting; (*) VFB: ability to write deep images (Open EXR 2/vrst/vrsm); (*) VFB: Support for Open Color IO color correction; (*) VFB: Lens effects can be applied directly in the VFB; (*) VRay HDRI: Support for and tags; (*) VRay HDRI: Support for tags in the bitmap file name based on the node user properties; (*) VRay Ornatrix Mod: Optimized rendering and reduced memory usage; (*) VRay Proxy: Ability to render hair from Alembic files; (*) New "Max ray intensity" parameter to help deal with fireflies in glossy reflections; (*) VRay OSLMtl and VRay OSLTex: new material and texture with support for the Open Shading Language; (*) VRay VRmat Mtl material for rendering .vrmat/.vismat files; (*) VRay Fast SSS2: Option for geometry-based sampling for the illumination map; (*) VRay Metaballs: a new geometric object; (*) VRay Clipper: a new geometric object; (*) V-Ray toolbar with a button that shows the Quick Presets window; (*) VRay LUT, VRay ICC and VRay Open Color IO textures; (*) V-Ray RT GPU: Support for most render elements; (*) VRay BPTracer: Initial support for vertex merging; Modified features: (*) VRay Ptex: Updated the Ptex library to the latest version; (*) VRay Ptex: Rewritten the Ptex library texture cache for better multithreading on many-core machines; (*) VFB: Ability to switch between the most recent images in the history using the 1-9 keys; (*) VFB: Ability to switch between render elements in the VFB using Page Up and Page Down; (*) VFB: The history thumbnails in the VFB now have s RGB color correction if the s RGB setting is enabled; (*) VFB: Support for the "track mouse" option in the VFB for stereo renders; (*) VFB: "Compare" button to toggle comparison view on/off; (*) VFB: Add right-click menu on the border for custom border color selection; (*) VRay Exposure Control: Affect the Nitrous viewports in 3ds Max 2013 and later; (*) VRay Mtl: The "fix dark edges" option is now "on" by default for newly created materials; (*) VRay Physical Camera: The "Show cone" option now respects the pixel aspect ratio; (*) VRay Physical Camera: Added an "auto guess vert.
Excuse me members of Xboxmb im having a problem with Horizon Diamond and in need of help. [INFO] Download Utils.run:403: Using download server Automatic: Miami on host miami1.(184.108.40.206)  [INFO] Java Finder.parse Win Java Version:103: The FTB Launcher has found the following Java versions installed:  [INFO] Java Finder.parse Win Java Version:105: Java Version: 1.7.0_55 sorted as: 1.7.0_55 32 Bit Java at : C:\Program Files (x86)\Java\jre7\bin\ [INFO] Java Finder.parse Win Java Version:105: Java Version: 1.7.0_45 sorted as: 1.7.0_45 64 Bit Java at : C:\Program Files\Java\jre7\bin\ [INFO] Java Finder.parse Win Java Version:105: Java Version: 1.7.0_45 sorted as: 1.7.0_45 32 Bit Java at : C:\Program Files (x86)\Java\jdk1.7.0_45\bin\ [INFO] Java Finder.parse Win Java Version:105: Java Version: 1.7.0_45 sorted as: 1.7.0_45 64 Bit Java at : C:\Windows\system32\ [INFO] Java Finder.parse Win Java Version:105: Java Version: 1.7.0_55 sorted as: 1.7.0_55 32 Bit Java at : C:\Windows\Sys WOW64\ [INFO] Java Finder.parse Win Java Version:124: Preferred: Java Version: 1.7.0_45 sorted as: 1.7.0_45 64 Bit Java at : C:\Program Files\Java\jre7\bin\ [INFO] Options Pane.:157: [i18n] Added 0 en US to options pane  [INFO] I18Locale:127: [i18n] en US English language file loaded!
At some point it might become easier to move your scenes and other assets to the new working project, though.
Get Types () [0x00000] in I've also tried a slightly older version of the SDK (that should work with v5), re-importing all assets, deleting all traces of the SDK and re-importing it from the asset store version.
 [INFO] Locale Updater.run:80: [i18n] remote Ver = 10  [INFO] Locale Updater.run:93: [i18n] local Ver = 10  [INFO] Locale Updater.run:98: [i18n] Files are up to date  [INFO] I18Files:104: [i18n] Fallback en US loaded  [INFO] Authlib In Background:62: Downloading Jars  [INFO] Authlib In Background:68: Adding Authlib to Classpath  [INFO] Modpack Loader.run:60: Loading modpack information for ..
Roughly, transactions provide synchronization guarantees that are similar to what would be guaranteed when using a single global lock as a guard for all transactions.
Copy everything in the \Crack\Max201x folder into the ds Max 201x\ root folder.